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NETGAMES
2004
ACM
13 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
WWW
2006
ACM
14 years 7 months ago
pTHINC: a thin-client architecture for mobile wireless web
Although web applications are gaining popularity on mobile wireless PDAs, web browsers on these systems can be quite slow and often lack adequate functionality to access many web ...
Joeng Kim, Ricardo A. Baratto, Jason Nieh
DAC
2005
ACM
14 years 7 months ago
MP core: algorithm and design techniques for efficient channel estimation in wireless applications
Channel estimation and multiuser detection are enabling technologies for future generations of wireless applications. However, sophisticated algorithms are required for accurate c...
Yan Meng, Andrew P. Brown, Ronald A. Iltis, Timoth...
NOSSDAV
2009
Springer
14 years 25 days ago
Overlay monitoring and repair in swarm-based peer-to-peer streaming
In Swarm-based Peer-to-Peer Streaming (SPS) mechanisms, participating peers form a randomly connected mesh over which they incorporate swarm-like content delivery. In practice, a ...
Nazanin Magharei, Reza Rejaie
MSWIM
2005
ACM
13 years 12 months ago
An analytical model of the virtual collision handler of 802.11e
A number of analytical models have been proposed to describe the priority schemes of the Enhanced Distributed Channel Access (EDCA) mechanism of the IEEE 802.11e standard. EDCA pr...
Paal E. Engelstad, Olav N. Østerbø