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GAMEON
2003
15 years 5 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
SASO
2008
IEEE
15 years 10 months ago
Nature-Inspired Spatial Metaphors for Pervasive Service Ecosystems
Innovative paradigms and frameworks have to be identified to enable the effective deployment and execution of pervasive computing services. Such frameworks must be conceived so a...
Cynthia Villalba, Alberto Rosi, Mirko Viroli, Fran...
AGENTS
1999
Springer
15 years 8 months ago
Planning and Resource Allocation for Hard Real-Time, Fault-Tolerant Plan Execution
We describe the interface between a real-time resource allocation system with an AI planner in order to create fault-tolerant plans that are guaranteed to execute in hard real-tim...
Ella M. Atkins, Tarek F. Abdelzaher, Kang G. Shin,...
ICPADS
2005
IEEE
15 years 9 months ago
An Evaluation Mechanism for QoS Management in Wireless Systems
The evaluation of QoS requirements is one of the critical functions that span both the design and the run-time phases of QoS management. This paper presents an architecture for Qo...
Behzad Bordbar, Rachid Anane, Kozo Okano
ICAC
2009
IEEE
15 years 11 months ago
AdaptGuard: guarding adaptive systems from instability
In this paper, we design, implement and evaluate AdaptGuard, a software service for guarding adaptive systems, such as QoS-adaptive servers, from instability caused by software an...
Jin Heo, Tarek F. Abdelzaher