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» A Distributed Graphics System for Large Tiled Displays
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SIGGRAPH
1997
ACM
13 years 10 months ago
The haptic display of complex graphical environments
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
13 years 11 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
SIGGRAPH
2000
ACM
13 years 10 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
TCS
2008
13 years 6 months ago
Nondeterministic polynomial time factoring in the tile assembly model
Formalized study of self-assembly has led to the definition of the tile assembly model, Previously I presented ways to compute arithmetic functions, such as addition and multiplic...
Yuriy Brun
ISMAR
2007
IEEE
14 years 19 days ago
A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors
The development of a wide field-of-view (FOV) head mounted display (HMD) has been a technological challenge for decades. Previous HMDs tackled this problem using multiple display ...
Kiyoshi Kiyokawa