Abstract. This paper reports on the experiences we gained while trying to build an interpreter for a new programming language aimed at developing strong mobile software. The interp...
Tom Van Cutsem, Stijn Mostinckx, Wolfgang De Meute...
This paper proposes a new approach for modelling, testing and prototyping pervasive, possibly mobile, and distributed applications. It describes a set of tools aimed at supporting...
In this paper, we introduce an efficient technique for checkpointing multithreaded applications. Our approach makes use of processes constructed around the ARMOR (Adaptive Reconfi...
Keith Whisnant, Zbigniew Kalbarczyk, Ravishankar K...
In asynchronous collaborative applications, users usually collaborate accessing and modifying shared information independently. We have designed and implemented a replicated objec...
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...