Sciweavers

137 search results - page 17 / 28
» A Distributed Intelligent System for Emergency Convoy
Sort
View
ACMACE
2004
ACM
15 years 9 months ago
Extending game participation with embodied reporting agents
We introduce a multi-agent framework to generate reports of players' activities within multi-player computer games so that other players who are currently unable to participa...
Dan Fielding, Mike Fraser, Brian Logan, Steve Benf...
GECCO
2006
Springer
222views Optimization» more  GECCO 2006»
15 years 7 months ago
High-order punishment and the evolution of cooperation
The Prisoner's Dilemma and the Public Goods Game are models to study mechanisms leading to the evolution of cooperation. From a simplified rational and egoistic perspective t...
Bastian Baranski, Thomas Bartz-Beielstein, Rü...
WETICE
2002
IEEE
15 years 9 months ago
Towards an Access Control System for Mobile Peer-to-Peer Collaborative Environments
Access control is one of the key requirements in enterprise security. A number of approaches in distributed systems have been designed that support various (new) paradigms such as...
Pascal Fenkam, Schahram Dustdar, Engin Kirda, Gera...
ATAL
2008
Springer
15 years 6 months ago
Using SOA Provenance to Implement Norm Enforcement in e-Institutions
In the last 10 years several approaches and technologies other than MAS (such as Web services and Grid computing) have emerged, with the support of the industry, providing their o...
Javier Vázquez-Salceda, Sergio Álvar...
ICANN
2005
Springer
15 years 9 months ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...