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» A Distributed Performance Analysis Architecture for Clusters
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EUROPAR
2009
Springer
15 years 10 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
NOSSDAV
2005
Springer
15 years 9 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...
138
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ICDE
2009
IEEE
171views Database» more  ICDE 2009»
15 years 10 months ago
CoTS: A Scalable Framework for Parallelizing Frequency Counting over Data Streams
Applications involving analysis of data streams have gained significant popularity and importance. Frequency counting, frequent elements and top-k queries form a class of operato...
Sudipto Das, Shyam Antony, Divyakant Agrawal, Amr ...
SIGMOD
2010
ACM
277views Database» more  SIGMOD 2010»
15 years 8 months ago
A comparison of join algorithms for log processing in MaPreduce
The MapReduce framework is increasingly being used to analyze large volumes of data. One important type of data analysis done with MapReduce is log processing, in which a click-st...
Spyros Blanas, Jignesh M. Patel, Vuk Ercegovac, Ju...
EUROPAR
2001
Springer
15 years 8 months ago
Using a Swap Instruction to Coalesce Loads and Stores
A swap instruction, which exchanges a value in memory with a value of a register, is available on many architectures. The primary application of a swap instruction has been for pro...
Apan Qasem, David B. Whalley, Xin Yuan, Robert van...