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» A Distributed Platform for Mechanism Design
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CHI
2009
ACM
15 years 10 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
ISCA
2010
IEEE
284views Hardware» more  ISCA 2010»
15 years 3 months ago
Security refresh: prevent malicious wear-out and increase durability for phase-change memory with dynamically randomized address
Phase change memory (PCM) is an emerging memory technology for future computing systems. Compared to other non-volatile memory alternatives, PCM is more matured to production, and...
Nak Hee Seong, Dong Hyuk Woo, Hsien-Hsin S. Lee
PLDI
2012
ACM
13 years 13 days ago
Speculative linearizability
Linearizability is a key design methodology for reasoning about tations of concurrent abstract data types in both shared memory and message passing systems. It provides the illusi...
Rachid Guerraoui, Viktor Kuncak, Giuliano Losa
INFOCOM
2009
IEEE
15 years 4 months ago
iPASS: Incentivized Peer-Assisted System for Asynchronous Streaming
Abstract— As an efficient distribution mechanism, peer-topeer technology has become a tremendously attractive solution to offload servers in large scale video streaming applica...
Chao Liang, Zhenghua Fu, Yong Liu, Chai Wah Wu
PPOPP
2003
ACM
15 years 3 months ago
Impala: a middleware system for managing autonomic, parallel sensor systems
Sensor networks are long-running computer systems with many sensing/compute nodes working to gather information about their environment, process and fuse that information, and in ...
Ting Liu, Margaret Martonosi