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EUROPAR
2009
Springer
15 years 9 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
ICPP
2007
IEEE
15 years 9 months ago
Towards Location-aware Topology in both Unstructured and Structured P2P Systems
A self-organizing peer-to-peer system is built upon an application level overlay, whose topology is independent of underlying physical network. A well-routed message path in such ...
Tongqing Qiu, Guihai Chen, Mao Ye, Edward Chan, Be...
HPCC
2007
Springer
15 years 9 months ago
A Low-Power Globally Synchronous Locally Asynchronous FFT Processor
Abstract. Low-power design became crucial with the widespread use of the embedded systems, where a small battery has to last for a long period. The embedded processors need to efï¬...
Yong Li, Zhiying Wang, Jian Ruan, Kui Dai
CN
2011
117views more  CN 2011»
14 years 10 months ago
Cross-layer design in multihop wireless networks
In this paper, we take a holistic approach to the protocol architecture design in multihop wireless networks. Our goal is to integrate various protocol layers into a rigorous fram...
Lijun Chen, Steven H. Low, John C. Doyle
CEC
2010
IEEE
14 years 6 months ago
Co-evolutionary search path planning under constrained information-sharing for a cooperative unmanned aerial vehicle team
—Mobile cooperative sensor networks are increasingly used for surveillance and reconnaissance tasks to support domain picture compilation. However, efficient distributed informat...
Jean Berger, Jens Happe