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ATAL
2007
Springer
15 years 1 months ago
A unified framework for multi-agent agreement
Multi-Agent Agreement problems (MAP) - the ability of a population of agents to search out and converge on a common state - are central issues in many multi-agent settings, from d...
Kiran Lakkaraju, Les Gasser
IIWAS
2008
14 years 11 months ago
On-the-fly collaboration in distributed systems through service semantic overlay
In the recent years distributed architectures and P2P technology have been adopted to better support effective collaboration among networked organizations. According to the P2P pa...
Devis Bianchini, Valeria De Antonellis, Michele Me...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 2 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
VRST
2004
ACM
15 years 3 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
HPCC
2011
Springer
13 years 9 months ago
Heuristic-Based Techniques for Mapping Irregular Communication Graphs to Mesh Topologies
— Mapping of parallel applications on the network topology is becoming increasingly important on large supercomputers. Topology aware mapping can reduce the hops traveled by mess...
Abhinav Bhatele, Laxmikant V. Kalé