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146
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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 1 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
120
Voted
KBSE
2005
IEEE
15 years 6 months ago
Optimized run-time race detection and atomicity checking using partial discovered types
Concurrent programs are notorious for containing errors that are difficult to reproduce and diagnose. Two common kinds of concurrency errors are data races and atomicity violation...
Rahul Agarwal, Amit Sasturkar, Liqiang Wang, Scott...
IPPS
2009
IEEE
15 years 7 months ago
Annotation-based empirical performance tuning using Orio
In many scientific applications, significant time is spent tuning codes for a particular highperformance architecture. Tuning approaches range from the relatively nonintrusive (...
Albert Hartono, Boyana Norris, Ponnuswamy Sadayapp...
MICRO
1996
IEEE
173views Hardware» more  MICRO 1996»
15 years 4 months ago
Java Bytecode to Native Code Translation: The Caffeine Prototype and Preliminary Results
The Java bytecode language is emerging as a software distribution standard. With major vendors committed to porting the Java run-time environment to their platforms, programs in J...
Cheng-Hsueh A. Hsieh, John C. Gyllenhaal, Wen-mei ...
106
Voted
CP
2001
Springer
15 years 5 months ago
Fast Optimal Instruction Scheduling for Single-Issue Processors with Arbitrary Latencies
Instruction scheduling is one of the most important steps for improving the performance of object code produced by a compiler. The local instruction scheduling problem is to nd a m...
Peter van Beek, Kent D. Wilken