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IEEECGIV
2005
IEEE
16 years 7 days ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
RTSS
2005
IEEE
16 years 7 days ago
Voltage Scaling Scheduling for Periodic Real-Time Tasks in Reward Maximization
— This paper is interested in reward maximization of periodic real-time tasks under a given energy constraint, where the reward received depends on how much computation a task ru...
Jian-Jia Chen, Tei-Wei Kuo
MSWIM
2005
ACM
16 years 6 days ago
A swarm intelligent multi-path routing for multimedia traffic over mobile ad hoc networks
In the last few years, the advance of multimedia applications has prompted researchers to undertake the task of routing multimedia data through Manet. This task is rather difficul...
Saida Ziane, Abdelhamid Mellouk
SC
2005
ACM
16 years 6 days ago
A Power-Aware Run-Time System for High-Performance Computing
For decades, the high-performance computing (HPC) community has focused on performance, where performance is defined as speed. To achieve better performance per compute node, mic...
Chung-Hsing Hsu, Wu-chun Feng
EUROCAST
2005
Springer
133views Hardware» more  EUROCAST 2005»
16 years 5 days ago
An Iterative Method for Mining Frequent Temporal Patterns
The incorporation of temporal semantic into the traditional data mining techniques has caused the creation of a new area called Temporal Data Mining. This incorporation is especial...
Francisco Guil, Antonio B. Bailón, Alfonso ...
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