In this paper, we design and implement an efficient technique for parallel evidence propagation on state-of-the-art multicore processor systems. Evidence propagation is a major ste...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
As mobile devices get ubiquitous and grow in computational power, their management of interdependent data also becomes increasingly important. The mobile environment exhibits all ...
Subhasish Mazumdar, Mateusz Pietrzyk, Panos K. Chr...
We introduce layer operations for single-view 3D deformable object manipulation, in which the user can control the depth order of layered 3D objects resting on a flat ground with...
Scheduling problems can be seen as a set of temporal metric and disjunctive constraints. So, they can be formulated in terms of CSPs techniques. In the literature, there are CSP-b...