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VISSYM
2007
15 years 5 months ago
Depth Cues and Density in Temporal Parallel Coordinates
This paper introduces Temporal Density Parallel Coordinates (TDPC) and Depth Cue Parallel Coordinates (DCPC) which extend the standard 2D parallel coordinates technique to capture...
Jimmy Johansson, Patric Ljung, Matthew Cooper
AAAI
2008
15 years 5 months ago
Planning for Human-Robot Interaction Using Time-State Aggregated POMDPs
In order to interact successfully in social situations, a robot must be able to observe others' actions and base its own behavior on its beliefs about their intentions. Many ...
Frank Broz, Illah R. Nourbakhsh, Reid G. Simmons
AAAI
2007
15 years 5 months ago
Search Space Reduction and Russian Doll Search
In a constraint optimization problem (COP), many feasible valuations lead to the same objective value. This often means a huge search space and poor performance in the propagation...
Kenil C. K. Cheng, Roland H. C. Yap
AIIDE
2007
15 years 5 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
AIPS
2007
15 years 5 months ago
Prioritizing Bellman Backups without a Priority Queue
Several researchers have shown that the efficiency of value iteration, a dynamic programming algorithm for Markov decision processes, can be improved by prioritizing the order of...
Peng Dai, Eric A. Hansen
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