The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
With the multicast technology, demands for the real-time group applications through multicasting is getting more important. An essential factor of these real-time strategy is to op...
Youngjin Ahn, Moonseong Kim, Young-Cheol Bang, Hyu...
This poster builds on comparative ethnographic work of a multi-disciplinary medical team using a paper-based and a computer-based patient record system. It describes the design an...
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
We observe returns of a simple random walk on a finite graph to a fixed node, and would like to infer properties of the graph, in particular properties of the spectrum of the trans...