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PSYCHNOLOGY
2010
120views more  PSYCHNOLOGY 2010»
15 years 3 months ago
Exploring Self-Presence in Collaborative Virtual Teams
The concept of self-presence provides a framework for understanding how people connect to virtual self-representations on three distinct levels (body, emotions, and identity). The...
Rabindra Ratan, Béatrice S. Hasler
HPCC
2005
Springer
15 years 10 months ago
On Algorithm for the Delay- and Delay Variation-Bounded Multicast Trees Based on Estimation
With the multicast technology, demands for the real-time group applications through multicasting is getting more important. An essential factor of these real-time strategy is to op...
Youngjin Ahn, Moonseong Kim, Young-Cheol Bang, Hyu...
BCSHCI
2007
15 years 6 months ago
Interaction manifolds: theory from experiments
This poster builds on comparative ethnographic work of a multi-disciplinary medical team using a paper-based and a computer-based patient record system. It describes the design an...
Cecily Morrison, Alan F. Blackwell
ECIS
2004
15 years 6 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
CPC
2006
92views more  CPC 2006»
15 years 4 months ago
Waiting for a Bat to Fly By (in Polynomial Time)
We observe returns of a simple random walk on a finite graph to a fixed node, and would like to infer properties of the graph, in particular properties of the spectrum of the trans...
Itai Benjamini, Gady Kozma, László L...