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SEE
1997
Springer
15 years 8 months ago
An environment for object-oriented real-time systems design
A concise object-oriented method for the development of real-time systems has been composed. Hardware components are modelled by (sofnuare) base objects; base objects are controll...
Rob L. W. van de Weg, Rolf Engmann, Raoul van de H...
125
Voted
FSTTCS
2006
Springer
15 years 7 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird

Publication
159views
14 years 3 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...
162
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OOPSLA
2010
Springer
15 years 2 months ago
Collaborative model merging
Models are important artifacts in the software development life-cycle and are often the result of a collaborative activity of multiple developers. When multiple developers modify ...
Maximilian Koegel, Helmut Naughton, Jonas Helming,...
SEMWEB
2007
Springer
15 years 10 months ago
CLOnE: Controlled Language for Ontology Editing
Abstract. This paper presents a controlled language for ontology editing and a software implementation, based partly on standard NLP tools, for processing that language and manipul...
Adam Funk, Valentin Tablan, Kalina Bontcheva, Hami...