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» A Fast Algorithm for Delaunay Based Surface Reconstruction
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ICCV
2001
IEEE
16 years 5 months ago
Stereoscopic Segmentation
We cast the problem of multiframe stereo reconstruction of a smooth shape as the global region segmentation of a collection of images of the scene. Dually, the problem of segmenti...
Anthony J. Yezzi, Stefano Soatto
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 7 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
147
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SIBGRAPI
2007
IEEE
15 years 10 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CVPR
2009
IEEE
15 years 10 months ago
Recovering Specular Surfaces Using Curved Line Images
We present a new shape-from-distortion framework for recovering specular (reflective/refractive) surfaces. While most existing approaches rely on accurate correspondences between 2...
Yuanyuan Ding, Jingyi Yu, Peter Sturm
SMI
2006
IEEE
135views Image Analysis» more  SMI 2006»
15 years 10 months ago
Laplace-Beltrami Eigenfunctions Towards an Algorithm That "Understands" Geometry
One of the challenges in geometry processing is to automatically reconstruct a higher-level representation from raw geometric data. For instance, computing a parameterization of a...
Bruno Lévy