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SIGGRAPH
2010
ACM
15 years 4 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 4 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
PIMRC
2010
IEEE
14 years 10 months ago
A multi-threshold scheme for feedback load reduction in multiuser MIMO broadcast channel
In a multiuser system, independent time-varying channels among different users can be exploited to provide multiuser diversity (MUD) gain and increase the system throughput. For th...
Jin-Hao Li, Hsuan-Jung Su, Yu-Lun Tsai
VIS
2004
IEEE
227views Visualization» more  VIS 2004»
16 years 1 months ago
Intuitive and Interactive Modification of Large Finite Element Models
Virtual prototyping is increasingly replacing real mock-ups and experiments in industrial product development. Part of this process is the simulation of structural and functional ...
Dirc Rose, Katrin Bidmon, Thomas Ertl
CVPR
1996
IEEE
16 years 2 months ago
Determining Correspondences and Rigid Motion of 3-D Point Sets with Missing Data
This paper addresses the general 3-D rigid motion problem, where the point correspondences and the motion parameters between two sets of 3-D points are to be recovered. The existe...
Xiaoguang Wang, Yong-Qing Cheng, Robert T. Collins...