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VRST
2000
ACM
15 years 2 months ago
Fast perception-based depth of field rendering
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...
Jurriaan D. Mulder, Robert van Liere
ASPDAC
2007
ACM
99views Hardware» more  ASPDAC 2007»
15 years 1 months ago
DpRouter: A Fast and Accurate Dynamic-Pattern-Based Global Routing Algorithm
Abstract - This paper presents a fast and accurate global routing algorithm, DpRouter, based on two efficient techniques: (1) dynamic pattern routing (Dpr), and (2) segment movemen...
Zhen Cao, Tong Jing, Jinjun Xiong, Yu Hu, Lei He, ...
DM
2006
91views more  DM 2006»
14 years 10 months ago
Fast perfect sampling from linear extensions
In this paper, we study the problem of sampling (exactly) uniformly from the set of linear extensions of an arbitrary partial order. Previous Markov chain techniques have yielded ...
Mark Huber
TEC
2008
98views more  TEC 2008»
14 years 9 months ago
A Fast Incremental Hypervolume Algorithm
When hypervolume is used as part of the selection or archiving process in a multiobjective evolutionary algorithm, it is necessary to determine which solutions contribute the least...
Lucas Bradstreet, R. Lyndon While, Luigi Barone
TVLSI
2008
116views more  TVLSI 2008»
14 years 9 months ago
Fast Substrate Noise Aware Floorplanning for Mixed Signal SOC Designs
Abstract--In this paper, we introduce a novel substrate noise estimation technique during early floorplanning for mixed signal system-on-chip (SOC), based on block preference direc...
Minsik Cho, David Z. Pan