Sciweavers

410 search results - page 10 / 82
» A Fast Method for Local Penetration Depth Computation
Sort
View
CVPR
2012
IEEE
12 years 12 months ago
Cross-based local multipoint filtering
This paper presents a cross-based framework of performing local multipoint filtering efficiently. We formulate the filtering process as a local multipoint regression problem, c...
Jiangbo Lu, Keyang Shi, Dongbo Min, Liang Lin, Min...
JMLR
2010
115views more  JMLR 2010»
14 years 4 months ago
Fast and Scalable Local Kernel Machines
A computationally efficient approach to local learning with kernel methods is presented. The Fast Local Kernel Support Vector Machine (FaLK-SVM) trains a set of local SVMs on redu...
Nicola Segata, Enrico Blanzieri
CVPR
2011
IEEE
14 years 5 months ago
Real-time Human Pose Recognition in Parts from Single Depth Images
We propose a new method to quickly and accurately predict 3D positions of body joints from a single depth image, using no temporal information. We take an object recognition appro...
Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Andrew...
76
Voted
CVPR
2007
IEEE
15 years 11 months ago
Light Fall-off Stereo
We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
Miao Liao, Liang Wang, Ruigang Yang, Minglun Gong
71
Voted
GAMEON
2000
14 years 11 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes