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TOG
2008
293views more  TOG 2008»
14 years 11 months ago
A perceptually validated model for surface depth hallucination
Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must ...
Mashhuda Glencross, Gregory J. Ward, Francho Melen...
107
Voted
CGF
1999
159views more  CGF 1999»
14 years 11 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
CGI
2004
IEEE
15 years 3 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
ICPR
2010
IEEE
14 years 12 months ago
Fast Odometry Integration in Local Bundle Adjustment-Based Visual SLAM
The Simultaneous Localisation And Mapping (SLAM) for a camera moving in a scene is a long term research problem. Here we improve a recent visual SLAM which applies Local Bundle Ad...
Alexandre Eudes, Maxime Lhuillier, Sylvie Naudet-C...
SMI
2003
IEEE
140views Image Analysis» more  SMI 2003»
15 years 5 months ago
Capturing the Shape of a Dynamic World - Fast!
Acquiring on-line the evolving shape of a dynamic scene from a handful of video streams may be considered one of the most challenging, but at the same time also most auspicious ta...
Marcus A. Magnor, Hans-Peter Seidel