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CGF
2008
165views more  CGF 2008»
15 years 28 days ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
74
Voted
CPHYSICS
2008
80views more  CPHYSICS 2008»
15 years 27 days ago
Fast clear-sky solar irradiation computation for very large digital elevation models
This paper presents a fast algorithm to compute the global clear-sky irradiation, appropriate for extended high-resolution Digital Elevation Models (DEMs). The latest equations pu...
Luis F. Romero, Siham Tabik, Jesús M. V&iac...
128
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GRID
2006
Springer
15 years 25 days ago
YA: Fast and Scalable Discovery of Idle CPUs in a P2P network
Discovery of large amounts of idle CPUs in fully distributed and shared Grid systems is needed in relevant applications and is still a challenging problem. In this paper we present...
Javier Celaya, Unai Arronategui
IJRR
2008
113views more  IJRR 2008»
15 years 25 days ago
Flying Fast and Low Among Obstacles: Methodology and Experiments
Safe autonomous flight is essential for widespread acceptance of aircraft that must fly close to the ground. We have developed a methodology of collision avoidance that can be use...
Sebastian Scherer, Sanjiv Singh, Lyle Chamberlain,...
JVCA
2006
140views more  JVCA 2006»
15 years 23 days ago
A fast triangle to triangle intersection test for collision detection
The triangle-to-triangle intersection test is a basic component of all collision detection data structures and algorithms. This paper presents a fast method for testing whether tw...
Oren Tropp, Ayellet Tal, Ilan Shimshoni