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» A Fast Skeletonization Method
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132
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VLSID
2000
IEEE
164views VLSI» more  VLSID 2000»
15 years 5 months ago
A Fast Algorithm for Computing the Euler Number of an Image and its VLSI Implementation
Digital images are convenient media for describing and storing spatial, temporal, spectral, and physical components of information contained in a variety of domains(e.g. aerial/sa...
Sabyasachi Dey, Bhargab B. Bhattacharya, Malay Kum...
89
Voted
SIGGRAPH
2000
ACM
15 years 5 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
129
Voted
CA
1999
IEEE
15 years 5 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
124
Voted
SMA
1999
ACM
152views Solid Modeling» more  SMA 1999»
15 years 5 months ago
Fast volume-preserving free form deformation using multi-level optimization
We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
Gentaro Hirota, Renee Maheshwari, Ming C. Lin
93
Voted
IV
1999
IEEE
91views Visualization» more  IV 1999»
15 years 5 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho