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GAMEON
2000
15 years 4 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
ICML
2010
IEEE
15 years 4 months ago
Power Iteration Clustering
We present a simple and scalable graph clustering method called power iteration clustering (PIC). PIC finds a very low-dimensional embedding of a dataset using truncated power ite...
Frank Lin, William W. Cohen
90
Voted
CSDA
2007
81views more  CSDA 2007»
15 years 3 months ago
A stochastic EM algorithm for a semiparametric mixture model
Recently, there has been a considerable interest in finite mixture models with semi-/non-parametric component distributions. Identifiability of such model parameters is generall...
Laurent Bordes, Didier Chauveau, Pierre Vandekerkh...
ISOLA
2010
Springer
15 years 1 months ago
A Scalable Approach for the Description of Dependencies in Hard Real-Time Systems
During the design iterations of embedded systems, the schedulability analysis is an important method to verify whether the real-time constraints are satisfied. In order to achieve...
Steffen Kollmann, Victor Pollex, Kilian Kempf, Fra...
114
Voted
ISSE
2010
15 years 1 months ago
An approach to applying SOFL for agile process and its application in developing a test support tool
Structured Object-Oriented Formal Language (SOFL) is a representative formal engineering method for software development. It offers a three-step specification approachtoconstructi...
Shaoying Liu