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» A Fast Skeletonization Method
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CGI
2006
IEEE
15 years 7 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
118
Voted
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
15 years 7 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
115
Voted
GMP
2006
IEEE
248views Solid Modeling» more  GMP 2006»
15 years 7 months ago
Adaptive Fourier-Based Surface Reconstruction
In this paper, we propose to combine Kazhdan’s FFT-based approach to surface reconstruction from oriented points with adaptive subdivision and partition of unity blending techni...
Oliver Schall, Alexander G. Belyaev, Hans-Peter Se...
169
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ICMCS
2006
IEEE
1179views Multimedia» more  ICMCS 2006»
15 years 7 months ago
A Simple and Accurate Color Face Detection Algorithm in Complex Background
Human face detection plays an important role in many applications such as video surveillance, face recognition, and face image database management. This paper describes a fast fac...
Yu-Ting Pai, Shanq-Jang Ruan, Mon-Chau Shie, Yi-Ch...
125
Voted
ICMCS
2006
IEEE
188views Multimedia» more  ICMCS 2006»
15 years 7 months ago
Large-Scale Duplicate Detection for Web Image Search
Finding visually identical images in large image collections is important for many applications such as intelligence propriety protection and search result presentation. Several a...
Bin Wang, Zhiwei Li, Mingjing Li, Wei-Ying Ma