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MIDDLEWARE
2007
Springer
15 years 9 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
BROADNETS
2006
IEEE
15 years 9 months ago
Transparent Optimization of Grid Server Selection With Real-Time Passive Network Measurements
Grid services have tremendously simplified the programming challenges in leveraging large-scale distributed comAt the same time, the increased level of abstraction reduces the op...
Marcia Zangrilli, Bruce Lowekamp
IROS
2006
IEEE
104views Robotics» more  IROS 2006»
15 years 9 months ago
Landmark Selection for Task-Oriented Navigation
—Many vision-based navigation systems are restricted to the use of only a limited number of landmarks when computing the camera pose. This limitation is due to the overhead of de...
Ronen Lerner, Ehud Rivlin, Ilan Shimshoni
RTCSA
2006
IEEE
15 years 9 months ago
An RTOS API Translator for Model-Driven Embedded Software Development
In this paper, we present a model-driven approach to RTOS-based embedded software development and an automated tool that can produce RTOS-specific code. Our contributions are two ...
Ji Chan Maeng, Jong-Hyuk Kim, Minsoo Ryu
TRIDENTCOM
2006
IEEE
15 years 9 months ago
WiSNAP: A wireless image sensor network application platform
—Wireless networks in combination with image sensors open up a multitude of previously unthinkable sensing applications. Capable tools and testbeds for these wireless image senso...
Stephan Hengstler, Hamid K. Aghajan
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