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TOG
2002
114views more  TOG 2002»
15 years 3 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
ICCV
2007
IEEE
16 years 6 months ago
Interactive Offline Tracking for Color Objects
In this paper, we present an interactive offline tracking system for generic color objects. The system achieves 60100 fps on a 320 ? 240 video. The user can therefore easily refin...
Yichen Wei, Jian Sun, Xiaoou Tang, Heung-Yeung Shu...
COORDINATION
2009
Springer
16 years 4 months ago
High-Performance Transactional Event Processing
This paper presents a transactional framework for low-latency, high-performance, concurrent event processing in Java. At the heart of our framework lies Reflexes, a restricted prog...
Antonio Cunei, Rachid Guerraoui, Jesper Honig Spri...
HPCA
2007
IEEE
16 years 4 months ago
A Scalable, Non-blocking Approach to Transactional Memory
Transactional Memory (TM) provides mechanisms that promise to simplify parallel programming by eliminating the need for locks and their associated problems (deadlock, livelock, pr...
Hassan Chafi, Jared Casper, Brian D. Carlstrom, Au...
ICDCS
2009
IEEE
15 years 11 months ago
Explicit Batching for Distributed Objects
Although distributed object systems, for example RMI and CORBA, enable object-oriented programs to be easily distributed across a network, achieving acceptable performance usually...
Eli Tilevich, William R. Cook, Yang Jiao