In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
The MPSG (Message-based Part State Graph) model has been developed for the execution portion of shop-floor controllers that operate in a distributed and hierarchical control envir...
Devinder Thapa, Jaeil Park, Gi-Nam Wang, Dongmin S...
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Abstract. One of the main challenges for the successful application of agentbased systems in mobile and embedded devices is enabling application developers to reconcile the needs o...
We study adaptive routing algorithms in a round-based model. Suppose we are given a network equipped with load-dependent latency functions on the edges and a set of commodities eac...