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» A Finite State Mobile Agent Computation Model
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AI
1999
Springer
14 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
CIMCA
2006
IEEE
15 years 3 months ago
Timed-MPSG: A Formal Model for Real-Time Shop Floor Controller
The MPSG (Message-based Part State Graph) model has been developed for the execution portion of shop-floor controllers that operate in a distributed and hierarchical control envir...
Devinder Thapa, Jaeil Park, Gi-Nam Wang, Dongmin S...
TEC
2008
127views more  TEC 2008»
14 years 9 months ago
Fingerprinting: Visualization and Automatic Analysis of Prisoner's Dilemma Strategies
Fingerprinting is a technique for generating a representation-independent functional signature for a game playing agent. Fingerprints can be used to compare agents across represent...
Daniel A. Ashlock, Eun-Youn Kim
AOSE
2004
Springer
15 years 2 months ago
An Agent Construction Model for Ubiquitous Computing Devices
Abstract. One of the main challenges for the successful application of agentbased systems in mobile and embedded devices is enabling application developers to reconcile the needs o...
Ronald Ashri, Michael Luck
WDAG
2007
Springer
125views Algorithms» more  WDAG 2007»
15 years 3 months ago
Approximating Wardrop Equilibria with Finitely Many Agents
We study adaptive routing algorithms in a round-based model. Suppose we are given a network equipped with load-dependent latency functions on the edges and a set of commodities eac...
Simon Fischer, Lars Olbrich, Berthold Vöcking