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ACMACE
2009
ACM
15 years 4 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
ICPPW
2006
IEEE
15 years 3 months ago
A First Look at the Properties of Many-to-One Data Flows
With the rapid emergence of peer-to-peer applications, more and more applications will generate many-to-one rather than one-to-one traffic flows. While a number of previous works ...
V. T. Sam, P. Y. Ho, Jack Y. B. Lee
81
Voted
ECAI
2010
Springer
14 years 10 months ago
ProbLog Technology for Inference in a Probabilistic First Order Logic
We introduce First Order ProbLog, an extension of first order logic with soft constraints where formulas are guarded by probabilistic facts. The paper defines a semantics for FOPro...
Maurice Bruynooghe, Theofrastos Mantadelis, Angeli...
92
Voted
SIGIR
2008
ACM
14 years 9 months ago
AIR 2006: First International Workshop on Adaptive Information Retrieval
Adaptive Information Retrieval (IR) systems are designed to optimize retrieval effectiveness and user interaction in an underlying search environment. In this article, we report o...
Hideo Joho, Jana Urban, Robert Villa, Joemon M. Jo...
93
Voted
SODA
2008
ACM
86views Algorithms» more  SODA 2008»
14 years 11 months ago
Space-efficient dynamic orthogonal point location, segment intersection, and range reporting
We describe an asymptotically optimal data-structure for dynamic point location for horizontal segments. For n line-segments, queries take O(log n) time, updates take O(log n) amo...
Guy E. Blelloch