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FPLAY
2008
15 years 1 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
CCCG
2010
15 years 1 months ago
On stretch minimization problem on unit strip paper
For a given mountain-valley pattern of equidistant creases on a long strip paper, there are many folded states consistent with the pattern. Among these folded states, we like to f...
Ryuhei Uehara
COMAD
2008
15 years 1 months ago
Ambiguity: Hide the Presence of Individuals and Their Privacy with Low Information Loss
Publishing a database instance containing individual information poses two kinds of privacy risk: presence leakage, by which the attackers can explicitly identify individuals in (...
Hui Wang
LREC
2008
145views Education» more  LREC 2008»
15 years 1 months ago
Anaphora Resolution Exercise: an Overview
Evaluation campaigns have become an established way to evaluate automatic systems which tackle the same task. This paper presents the first edition of the Anaphora Resolution Exer...
Constantin Orasan, Dan Cristea, Ruslan Mitkov, Ant...
SERVICES
2008
85views more  SERVICES 2008»
15 years 1 months ago
Early Aspects for Non-Functional Properties in Service Oriented Business Processes
In Service Oriented Architecture, each application is often designed with a set of reusable services and a business process. In order to retain the reusability of services, it is ...
Hiroshi Wada, Junichi Suzuki, Katsuya Oba