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» A Formal Model of Multi-agent Computations
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CSL
2003
Springer
15 years 11 months ago
Simple Stochastic Parity Games
Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in th...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
ESA
2003
Springer
90views Algorithms» more  ESA 2003»
15 years 11 months ago
Packing a Trunk
We report on a project with a German car manufacturer. The task is to compute (approximate) solutions to a specific large-scale packing problem. Given a polyhedral model of a car ...
Friedrich Eisenbrand, Stefan Funke, Joachim Reiche...
ATAL
2000
Springer
15 years 10 months ago
Generalised Object-Oriented Concepts for Inter-agent Communication
In this paper, we describe a framework to program open societies of concurrently operating agents. The agents maintain a subjective theory about their environment and interact with...
Rogier M. van Eijk, Frank S. de Boer, Wiebe van de...
ARTS
1997
Springer
15 years 10 months ago
PLC-Automata: A New Class of Implementable Real-Time Automata
We introduce PLC-Automata as a new class of automata which are tailored to deal with real-time properties of Programmable Logic Controllers (PLCs). These devices are often used in...
Henning Dierks
DDECS
2006
IEEE
146views Hardware» more  DDECS 2006»
15 years 9 months ago
Automatic Identification of Timing Anomalies for Cycle-Accurate Worst-Case Execution Time Analysis
Abstract-- Hard real-time systems need methods to determine upper bounds for their execution times, usually called worst-case execution times. Timing anomalies are counterintuitive...
Jochen Eisinger, Ilia Polian, Bernd Becker, Alexan...