We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
The complexity of the mobility tracking problem in a cellular environment has been characterized under an information-theoretic framework. Shannon's entropy measure is identif...
Self-adaptive component-based architectures provide methods and mechanisms to support the dynamic adaptation of their structure under evolving execution context. Dynamic adaptation...
Romain Rouvoy, Frank Eliassen, Jacqueline Floch, S...
This paper presents a new framework for drawing graphs in three dimensions. In general, the new framework uses a divide and conquer approach. More specifically, the framework divi...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...