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CDES
2008
90views Hardware» more  CDES 2008»
15 years 2 months ago
Nanocompilation for the Cell Matrix Architecture
- The Cell Matrix Architecture is a massive array of dynamically self-configurable, uniformly connected, identical computational units. This architecture can enable efficient, prac...
Thomas Way, Rushikesh Katikar, Ch. Purushotham
AIIDE
2008
15 years 3 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
EDBT
2009
ACM
208views Database» more  EDBT 2009»
15 years 8 months ago
Flexible and efficient querying and ranking on hyperlinked data sources
There has been an explosion of hyperlinked data in many domains, e.g., the biological Web. Expressive query languages and effective ranking techniques are required to convert this...
Ramakrishna Varadarajan, Vagelis Hristidis, Louiqa...
MOBIDE
2010
ACM
15 years 1 months ago
Using data mining to handle missing data in multi-hop sensor network applications
A sensor's data loss or corruption, aka sensor data missing, is a common phenomenon in modern wireless sensor networks. It is more severe for multi-hop sensor network (MSN) a...
Le Gruenwald, Hanqing Yang, Md. Shiblee Sadik, Rah...
111
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CIM
2011
171views Hardware» more  CIM 2011»
14 years 8 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk