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GAMEON
2003
14 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
IJCV
2008
242views more  IJCV 2008»
14 years 9 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
102
Voted
CGF
2010
189views more  CGF 2010»
14 years 9 months ago
Space-in-Time and Time-in-Space Self-Organizing Maps for Exploring Spatiotemporal Patterns
Spatiotemporal data pose serious challenges to analysts in geographic and other domains. Owing to the complexity of the geospatial and temporal components, this kind of data canno...
Gennady L. Andrienko, Natalia V. Andrienko, Sebast...
CADUI
2004
14 years 11 months ago
Building Rich User Interfaces for Digital Talking Books
: This paper presents a framework for the automatic production of Digital Talking Books (DTB). The production process converts existing audio tapes and OCR-based digitalization of ...
Luís Carriço, Carlos Duarte, Rui Lop...
ADC
2007
Springer
124views Database» more  ADC 2007»
15 years 3 months ago
Interoperability for Geospatial Analysis: a Semantics and Ontology-based Approach
Information extraction and integration from heterogeneous, autonomous data resources are major requirements for many spatial applications. Geospatial analysis for scientific disco...
Zarine Kemp, Lei Tan, Jacqueline L. Whalley