We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Although many interactive segmentation methods exists, none can be considered a silver bullet for all clinical tasks. Moreover, incompatible data representations prevent multiple a...
This paper proposes a pedagogical framework for informal language learning services via interactive television. We argue that mapping current language learning theories onto learn...
— Social interaction history refers to traces of social interaction in information spaces. These traces have potential to help users explore and navigate through information spac...
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...