We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. Each volume is represented by a multi-resolution octree-bas...
John Plate, Thorsten Holtkaemper, Bernd Froehlic...
Abstract. Digital Rights Management frameworks (DRM) aim at protecting and controlling information contents widely distributed on client devices. Using a license, the content provi...
Mobile devices of the PDA and cellular phone genre are becoming increasingly ubiquitous. However, their ability to enable a truly mobile multimedia experience has been compromised...