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» A Framework for Multiperspective Rendering
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CVPR
2003
IEEE
15 years 11 months ago
Polydioptric Camera Design and 3D Motion Estimation
Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the opti...
Cornelia Fermüller, Jan Neumann, Yiannis Aloi...
CVPR
2008
IEEE
15 years 3 months ago
Recovering Shape Characteristics on Near-flat Specular Surfaces
We consider the problem of capturing shape characteristics on specular (refractive and reflective) surfaces that are nearly flat. These surfaces are difficult to model using tradit...
Yuanyuan Ding and Jingyi Yu
ICCV
2011
IEEE
13 years 9 months ago
Dynamic Fluid Surface Acquisition Using a Camera Array
Acquiring dynamic 3D fluid surfaces is a challenging problem in computer vision. Single or stereo camera based solutions are sensitive to refraction distortions, fast fluid moti...
Yuanyuan Ding, Feng Li, Yu Ji, Jingyi Yu
CG
2004
Springer
14 years 9 months ago
Illumination-dependent texture
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Chunhui Mei, Fuli Wu, Jiaoying Shi
DEM
2001
Springer
198views GIS» more  DEM 2001»
15 years 2 months ago
Modeling of Ecosystems as a Data Source for Real-Time Terrain Rendering
With the advances in rendering hardware, it is possible to render very complex scenes in real-time. In general, computers do not have enough memory to store all the necessary infor...
Johan Hammes