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VIP
2000
14 years 11 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
CAD
2005
Springer
14 years 9 months ago
From early virtual garment simulation to interactive fashion design
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques fo...
Pascal Volino, Frederic Cordier, Nadia Magnenat-Th...
ISVC
2010
Springer
14 years 8 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
BMVC
2010
14 years 7 months ago
Image-based walkthroughs from incremental and partial scene reconstructions
We present a scalable and incremental approach for creating interactive image-based walkthroughs from a dynamically growing collection of photographs of a scene. Prior approaches,...
Kumar Srijan, Syed Ahsan Ishtiaque, Sudipta Sinha,...
ICASSP
2011
IEEE
14 years 1 months ago
Improved pos tagging for text-to-speech synthesis
One of the fundamental building blocks of text processing for textto-speech (TTS) synthesis is the assignment of a part-of-speech (POS) tag to each input word. POS tags are heavil...
Ming Sun, Jerome R. Bellegarda