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» A Framework for Multiple-Instance Learning
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FPLAY
2008
15 years 1 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
98
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ECIR
2010
Springer
15 years 1 months ago
Goal-Driven Collaborative Filtering - A Directional Error Based Approach
Collaborative filtering is one of the most effective techniques for making personalized content recommendation. In the literature, a common experimental setup in the modeling phase...
Tamas Jambor, Jun Wang
ESANN
2007
15 years 1 months ago
Toward a robust 2D spatio-temporal self-organization
Abstract. Several models have been proposed for spatio-temporal selforganization, among which the TOM model by Wiemer [1] is particularly promising. In this paper, we propose to ad...
Thomas Girod, Laurent Bougrain, Frédé...
LREC
2008
101views Education» more  LREC 2008»
15 years 1 months ago
The QALL-ME Benchmark: a Multilingual Resource of Annotated Spoken Requests for Question Answering
This paper presents the QALL-ME benchmark, a multilingual resource of annotated spoken requests in the tourism domain, freely available for research purposes. The languages curren...
Elena Cabrio, Milen Kouylekov, Bernardo Magnini, M...
NIPS
2008
15 years 1 months ago
Psychiatry: Insights into depression through normative decision-making models
Decision making lies at the very heart of many psychiatric diseases. It is also a central theoretical concern in a wide variety of fields and has undergone detailed, in-depth, ana...
Quentin J. M. Huys, Joshua T. Vogelstein, Peter Da...