In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
The idea of Force-Directed Scheduling (FDS) was first introduced by Paulin and Knight to minimize the number of resources required in the high-level synthesis of high-throughput A...
In this paper, we present a framework for the design of minimal power schedulers that satisfy average packet delay bounds for multiple users in a Gaussian wireless broadcast chann...
Abstract-- Service descriptions based on type hiernd abstract service states ruling the availability of operations permit more secure service combinations in distributed systems de...