This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
Abstract. Segmentation and blind restoration are both classical problems, that are known to be difficult and have attracted major research efforts. This paper shows that the two pr...
Temporal or dynamic textures (DT's) are video sequences that are spatially repetitive and temporally stationary. DT's are temporal analogs of the well known spatial stil...
This paper proposes a stream authentication method based on the Generalized Butterfly Graph (GBG) framework. Compared with the original Butterfly graph, the proposed GBG graph sup...
Zhishou Zhang, John G. Apostolopoulos, Qibin Sun, ...
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...