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EGH
2007
Springer
15 years 7 months ago
Scan primitives for GPU computing
The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these pri...
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John...
APCCAS
2006
IEEE
253views Hardware» more  APCCAS 2006»
15 years 7 months ago
Design of Optimal Decimation and Interpolation Filters for Low Bit-Rate Image Coding
— The DCT-based JPEG standard is certainly one of the most successful applications of transform coding methods for still digital images. A commonly recognized disadvantage of the...
Wu-Sheng Lu, A.-M. Sevcenco
MICRO
2005
IEEE
139views Hardware» more  MICRO 2005»
15 years 7 months ago
Shader Performance Analysis on a Modern GPU Architecture
This paper presents an analysis of the performance of the shader processing units in a modern Graphics Processor Unit (GPU) architecture using real graphic applications. The archi...
Victor Moya Del Barrio, Carlos González, Jo...
SG
2005
Springer
15 years 7 months ago
Visualizing Emotion in Musical Performance Using a Virtual Character
We describe an immersive music visualization application which enables interaction between a live musician and a responsive virtual character. The character reacts to live performa...
Robyn Taylor, Pierre Boulanger, Daniel Torres
PATMOS
2004
Springer
15 years 7 months ago
An Efficient Low-Degree RMST Algorithm for VLSI/ULSI Physical Design
Motivated by very/ultra large scale integrated circuit (VLSI/ULSI) physical design applications, we study the construction of rectilinear minimum spanning tree (RMST) with its maxi...
Yin Wang, Xianlong Hong, Tong Jing, Yang Yang, Xia...