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» A Framework on the Applications of Interactive Art
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SIGGRAPH
2000
ACM
15 years 1 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
VLDB
1999
ACM
145views Database» more  VLDB 1999»
15 years 1 months ago
DBMSs on a Modern Processor: Where Does Time Go?
Recent high-performance processors employ sophisticated techniques to overlap and simultaneously execute multiple computation and memory operations. Intuitively, these techniques ...
Anastassia Ailamaki, David J. DeWitt, Mark D. Hill...
CODES
2007
IEEE
15 years 1 months ago
A computational reflection mechanism to support platform debugging in SystemC
System-level and Platform-based design, along with Transaction Level modeling (TLM) techniques and languages like SystemC, appeared as a response to the ever increasing complexity...
Bruno Albertini, Sandro Rigo, Guido Araujo, Cristi...
SIGIR
2010
ACM
15 years 1 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb
90
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DAWAK
2006
Springer
15 years 1 months ago
Extending Visual OLAP for Handling Irregular Dimensional Hierarchies
Comprehensive data analysis has become indispensable in a variety of environments. Standard OLAP (On-Line Analytical Processing) systems, designed for satisfying the reporting need...
Svetlana Mansmann, Marc H. Scholl