In this paper, we propose a symmetrical EEG/fMRI fusion algorithm which combines EEG and fMRI by means of a common generative model. The use of a total variation (TV) prior as wel...
Martin Luessi, S. Derin Babacan, Rafael Molina, Ja...
In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...
—This paper proposes a keyframe-based video object editing scheme for automatic object shape deformation. Except for object segmentation, several technologies are developed in th...
Yanlin Weng, Weiwei Xu, Shichao Hu, Jun Zhang, Bai...
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
Open answers in questionnaires contain valuable information that is very time-consuming to analyze manually. We present a method for hypothesis generation from questionnaires base...