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104
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FDG
2009
ACM
15 years 7 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
100
Voted
AICCSA
2006
IEEE
101views Hardware» more  AICCSA 2006»
15 years 6 months ago
Refactoring Tools and Complementary Techniques
Poorly designed software systems are difficult to understand and maintain. Modifying code in one place could lead to unwanted repercussions elsewhere due to high coupling. Adding ...
Martin Drozdz, Derrick G. Kourie, Bruce W. Watson,...
ICDAR
2005
IEEE
15 years 6 months ago
Distinguishing Mathematics Notation from English Text using Computational Geometry
A trainable method for distinguishing between mathematics notation and natural language (here, English) in images of textlines, using computational geometry methods only with no a...
Derek M. Drake, Henry S. Baird
81
Voted
ACII
2005
Springer
15 years 6 months ago
Pronunciation Learning and Foreign Accent Reduction by an Audiovisual Feedback System
Abstract. Global integration and migration force people to learn additional languages. With respect to major languages, the acquisition is already initiated at primary school but a...
Oliver Jokisch, Uwe Koloska, Diane Hirschfeld, R&u...
MMDB
2004
ACM
136views Multimedia» more  MMDB 2004»
15 years 6 months ago
A motion based scene tree for browsing and retrieval of compressed videos
This paper describes a fully automatic content-based approach for browsing and retrieval of MPEG-2 compressed video. The first step of the approach is the detection of shot bound...
Haoran Yi, Deepu Rajan, Liang-Tien Chia