We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Poorly designed software systems are difficult to understand and maintain. Modifying code in one place could lead to unwanted repercussions elsewhere due to high coupling. Adding ...
Martin Drozdz, Derrick G. Kourie, Bruce W. Watson,...
A trainable method for distinguishing between mathematics notation and natural language (here, English) in images of textlines, using computational geometry methods only with no a...
Abstract. Global integration and migration force people to learn additional languages. With respect to major languages, the acquisition is already initiated at primary school but a...
Oliver Jokisch, Uwe Koloska, Diane Hirschfeld, R&u...
This paper describes a fully automatic content-based approach for browsing and retrieval of MPEG-2 compressed video. The first step of the approach is the detection of shot bound...