Sciweavers

950 search results - page 10 / 190
» A Game Community Support System
Sort
View
89
Voted
ATAL
2010
Springer
14 years 10 months ago
DipGame: a testbed for multiagent systems
There is a chronic lack of shared application domains to test the research models and agent architectures on areas like negotiation, argumentation, trust and reputation. In this d...
Angela Fabregues, David Navarro, Alejandro Serrano...
76
Voted
CANDT
2009
15 years 1 months ago
Supporting community engagement in the city: urban planning in the MR-tent
Urban design today faces complex demands. It has become a necessity to negotiate between stakeholder objectives, the expectations of citizens, and the demands of planning. In this...
Ina Wagner, Maria Basile, Lisa Ehrenstrasser, Val&...
RPTEL
2006
96views more  RPTEL 2006»
14 years 9 months ago
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
Making learning part of life is an essential challenge for inventing the future of our societies. Lifelong learning is a necessity rather than a possibility or a luxury to be cons...
Gerhard Fischer, Masanori Sugimoto
GRAPHICSINTERFACE
2003
14 years 11 months ago
Learning from Games: HCI Design Innovations in Entertainment Software
Computer games are one of the most successful application domains in the history of interactive systems. This success has come despite the fact that games were ‘separated at bir...
Jeff Dyck, David Pinelle, Barry Brown, Carl Gutwin
CSCW
1998
ACM
14 years 9 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman