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» A Game Community Support System
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NETGAMES
2005
ACM
15 years 3 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
CDVE
2007
Springer
137views Visualization» more  CDVE 2007»
15 years 3 months ago
A Virtual Interactive Community Platform Supporting Education for Long-Term Sick Children
Analysis of existing ICT-based solutions for the education of long-term ill children reveal several weaknesses with respect to social and cooperative involvement, cost of developme...
Pieter Jorissen, Fabian Di Fiore, Gert Vansichem, ...
78
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WETICE
2006
IEEE
15 years 3 months ago
Co-Presence Communities: Using Pervasive Computing to Support Weak Social Networks
Although the strongest social relationships feature most prominently in our lives, we also maintain a multitude of much weaker connections: the distant colleagues that we share a ...
Jamie Lawrence, Terry R. Payne, David De Roure
AAMAS
2002
Springer
14 years 9 months ago
Game Theory and Decision Theory in Multi-Agent Systems
In the last few years, there has been increasing interest from the agent community in the use of techniques from decision theory and game theory. Our aims in this article are first...
Simon Parsons, Michael Wooldridge
IADIS
2004
14 years 11 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan