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» A Game Community Support System
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WWW
2006
ACM
15 years 10 months ago
Bringing communities to the semantic web and the semantic web to communities
In this paper we consider the types of community networks that are most often codified within the Semantic Web. We propose the recognition of a new structure which fulfils the def...
K. Faith Lawrence, Monica M. C. Schraefel
DIGRA
2005
Springer
15 years 3 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
EDUTAINMENT
2006
Springer
15 years 1 months ago
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Abstract. This paper presents a new computer supported remote learning and gaming method using Tele-Face Mouse system. The Tele-Face Mouse system is being developed as a teleconfer...
Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
ACMACE
2005
ACM
15 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ICDIM
2007
IEEE
15 years 1 months ago
Incentives for resource sharing in self-organized communities: From economics to social psychology
In this position paper we analyze the benefits of enabling virtual communities to self-organize and introduce a novel research direction for providing incentives, required in this...
Panayotis Antoniadis, Bénédicte Le G...