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IJOE
2006
76views more  IJOE 2006»
14 years 9 months ago
Game-based dynamic simulations supporting technical education and training
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
ICALT
2003
IEEE
15 years 3 months ago
New Approaches to Media-Supported Project Work at the University Level
We present experiences made with a course in applied computer science which was based on the concept of communities of practice. Within the scope of the course “Entrepreneurship...
Ralf Klamma, Matthias Jarke, Markus Rohde, Volker ...
SIGCSE
1999
ACM
73views Education» more  SIGCSE 1999»
15 years 2 months ago
A student-directed computing community
We describe a computing facility created, supported, maintained, and used entirely by undergraduatestudents. This facility exists outside of the instructional support system,so th...
Adam Bonner
CSCW
2004
ACM
15 years 1 months ago
Putting systems into place: a qualitative study of design requirements for location-aware community systems
We present a conceptual framework for location-aware community systems and results from two studies of how sociallydefined places influence people's information sharing and c...
Quentin Jones, Sukeshini A. Grandhi, Steve Whittak...