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ALIFE
1999
14 years 9 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
HICSS
2012
IEEE
324views Biometrics» more  HICSS 2012»
13 years 5 months ago
Extending BPMN for Business Activity Monitoring
—Real-time access to key performance indicators is necessary to ensure timeliness and effectiveness of operational business processes. The concept of Business Activity Monitoring...
Jan-Philipp Friedenstab, Christian Janiesch, Marti...
GIS
2004
ACM
15 years 10 months ago
A serverless 3D world
Online multi-participant virtual-world systems have attracted significant interest from the Internet community but are hindered by their inability to efficiently support interacti...
Egemen Tanin, Aaron Harwood, Hanan Samet, Sarana N...
83
Voted
PLDI
2009
ACM
15 years 4 months ago
Stretching transactional memory
Transactional memory (TM) is an appealing abstraction for programming multi-core systems. Potential target applications for TM, such as business software and video games, are like...
Aleksandar Dragojevic, Rachid Guerraoui, Michal Ka...
ICRA
2006
IEEE
117views Robotics» more  ICRA 2006»
15 years 3 months ago
A Neurally Controlled Robot Competes and Cooperates with Humans in Segway Soccer
— A new RoboCup soccer league is being developed, focusing on human-robot interaction. In this league each team consists of both a human player, mounted on a Segway HT scooter, a...
Jason Fleischer, Botond Szatmáry, Donald Hu...