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» A Game Community Support System
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CHI
2010
ACM
15 years 4 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
68
Voted
HICSS
2009
IEEE
111views Biometrics» more  HICSS 2009»
15 years 4 months ago
The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG
The objective of this study is to identify the relationships in which social support influences flow and game loyalty through character control, character identity, guild identity...
Juseon Kang, Ilsang Ko, Yunjung Ko
AAAI
2012
13 years 2 days ago
Computing Game-Theoretic Solutions and Applications to Security
The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorith...
Vincent Conitzer
CANDT
2009
15 years 1 months ago
Facilitating participatory decision-making in local communities through map-based online discussion
Geographic information systems and online mapping technologies have been widely used for supporting participatory decision-making in local communities. However, limited studies ha...
Bo Yu, Guoray Cai
89
Voted
IWC
2002
98views more  IWC 2002»
14 years 9 months ago
Living memory: agent-based information management for connected local communities
We investigate the application of multi-agent systems to develop intelligent information interfaces for connected communities, a class of computer applications aimed at enhancing ...
Kostas Stathis, Oscar de Bruijn, Silvio Macedo